Archive for the ‘My games and experiments’ Category

The little things that we tend to ignore are the ones that bring us most joy in our day to day life. As Paulo Coelho said in in a blog post “We may think at times that the only thing life offers us tomorrow, is to repeat everything we did today. But if we pay [...]

It’s done, it’s finally done! My first, big huge, project as a professional Game Designer has been finished! It all started one year ago, when I finally joined the ranks of a Game Designer at Gameloft! And boy what a year! When I first started, I never knew I could learn so many things in [...]

Bellow you will find all the Progress Reports I made on the Ludum Dare website regarding my entry in the 22nd edition. As a summary for those who don’t know, Ludum Dare is a 48hour competition, in which, the participants must make a game on a given theme. All assets, media and code must be [...]

So for the past 7 hours I’ve been going back and forth trying to install DA:O, add the expansions and update it, while getting it to work. In the end I finally realized how to get it working (up to 1.04 and all the dlc’s). Prequisites: Wine (latest version is recommended) WineTricks Dragon Age Origins [...]

I recently downloaded a Battlenet® Mobile Authenticator on my iPhone in order to secure my World of Warcraft account. Some of my friends wanted to follow in my steps, but since I am the only owner of an iPhone in my little WoW group @ School, most of them eighter had to buy a Blizzard [...]

Negative Space is a topdown, 2D, SHMUP made for the GDRo Contest (Romanian Game Development community contest). I have worked on it for several days. Total time spent developing it: Around 30 hours. It only features 3 levels, including an Ending Boss fight. The gameplay is overall simple.

I initially started this game as a challenge, to develop a game in 8 hours. Everything went extremely well in the first half of the production, as you can see here. But, when I almost finished it, I decided to improve my timer based movement function, and broke the bullet shooting code. When I saw [...]

Seems that I managed to ‘almost’ finish one of my games. Almost, because it’s not yet polished, but I’m releasing it hence I do not want to spoil it by trying to improve some things. It’s barely a game, it has minimum graphics and gameplay, thus it’s perfect, I think, for this months, August, experimental [...]