The little things that we tend to ignore are the ones that bring us most joy in our day to day life. As Paulo Coelho said in in a blog post “We may think at times that the only thing life offers us tomorrow, is to repeat everything we did today. But if we pay [...]
Archive for the ‘Game Dev’ Category
Review next to a fountain
Posted: May 21, 2012 in Blog, Game Dev, My games and experimentsTags: Blog Post, Fountain, Review, Statistics, Week Off
Near Orbit Vanguard Alliance 3
Posted: May 2, 2012 in Blog, Game Dev, My games and experimentsTags: Game Design, Gameloft, Near Orbit Vanguard Alliance, NOVA 3
It’s done, it’s finally done! My first, big huge, project as a professional Game Designer has been finished! It all started one year ago, when I finally joined the ranks of a Game Designer at Gameloft! And boy what a year! When I first started, I never knew I could learn so many things in [...]
[Game Design]: Unstable Battlefield
Posted: April 6, 2012 in Experimental Game Play, Game DevTags: Battlefield, Grid, Squares, Turn Based, Unstable
I have been obsesed with grids my entire live. When I was a child I’d jump from pavement to pavement, timing my jumps in order to land in the middle of the grid, trying as much as I could to avoid touching the lines that separated one block from another. Later on I started drawing [...]
Deploy All – a randomly generated Top-down shooter
Posted: February 10, 2012 in Game DevTags: AppUp, Deploy All, Random Generated, shooter, Top Down
I don’t know about you guys, but when it comes down to enjoying a game I play every bit of it, until there is nothing left to do. It saddens me to see that most games feature a linear set of missions and/or quests, that offer no variations gameplay. Lately, I’ve been playing a few [...]
Break Design Challenge – A competition between two co-workers, open to all
Posted: June 15, 2011 in Game DevTags: BDC, Break Design Challenge, Game Dev
The idea for BDC sprouted during a work break, while talking to a co-worker and smoking a cigar, on my favorite balcony. Break Design Challenge is essentially a competition between me and Radu (@Radu_Chivu), a competition in which, based on a pre-defined set of rules, we must design and develop a game in under two [...]
My lifelong dream ceased to be just a dream
Posted: May 27, 2011 in Game DevTags: Designer, Dream, Game Design, Gameloft, QA, Quality Assurance
My lifelong dream ceased to be just a dream and became a reality. Ever since I first saw an interview with Chrome’s Studio (creators of Jak and Dexter), 6 years ago, I dreamed of working in the Game Development Industry. Part of that dream came true 9 months ago when I applied to work as [...]
How do you cope with the fact that you let other people down?
Posted: January 26, 2011 in Blog, Game DevTags: Gameloft, letting other people down, mistake, QA, Quality Assurance
Not long ago I applied for a job as a Quality Assurance Engineer at Gameloft’s Bucharest Studio, a job I always dreamed of having ever since my parents first put a NES controller in my hand. I’ve always felt like working in QA would only mean a way of entering the industry and climbing up [...]
Asphalt 6: Adrenaline announced
Posted: November 23, 2010 in Game DevTags: Adrenaline, Aspahlt 6, Cars, Game Dev, Gameloft, Racing, Sports
During the past couple of months I’ve been working as a Quality Assurance Engineer at the Gameloft studio in Bucharest, working on different projects, some mediocre, others outstanding. Recently Gameloft announced the release of Asphalt 6: Origins(Adrenaline), one outstanding racing game for the iPhone, iPod Touch and iPad. I’ve been working on this game in [...]
[SA-MP][GameMode]Gov Death Match
Posted: September 20, 2010 in Game DevTags: Death Match, Gov, Grand Theft Auto, GTA, Modification, Pawn, SA:MP, San Andreas
About While browsing my old game projects I stumbled across an game mode I did for San Andrea’s Multi Player modification (SA:MP), a Team Death Match game I called, Gov Death Match. The game takes place in area 51 (I think that’s how it’s called in GTA San Andreas), where he can fight eighter as [...]
New website and logo
Posted: July 5, 2010 in Blog, Game Dev, My games and experiments, WordpressTags: Logo, Website, zapakitul
I finally managed to get my portfolio website online and thanks to Ace On The Track I also have my very own logo that I can use to ‘brand’ my apps and games. Website: Logo: Website Address: www [dot] Zapakitul [dot] com Also, I recommend Ace On The Track to everyone who is looking for [...]
