Archive for the ‘Game Dev’ Category

The little things that we tend to ignore are the ones that bring us most joy in our day to day life. As Paulo Coelho said in in a blog post “We may think at times that the only thing life offers us tomorrow, is to repeat everything we did today. But if we pay [...]

It’s done, it’s finally done! My first, big huge, project as a professional Game Designer has been finished! It all started one year ago, when I finally joined the ranks of a Game Designer at Gameloft! And boy what a year! When I first started, I never knew I could learn so many things in [...]

I have been obsesed with grids my entire live. When I was a child I’d jump from pavement to pavement, timing my jumps in order to land in the middle of the grid, trying as much as I could to avoid touching the lines that separated one block from another. Later on I started drawing [...]

I don’t know about you guys, but when it comes down to enjoying a game I play every bit of it, until there is nothing left to do. It saddens me to see that most games feature a linear set of missions and/or quests, that offer no variations gameplay. Lately, I’ve been playing a few [...]

The idea for BDC sprouted during a work break, while talking to a co-worker and smoking a cigar, on my favorite balcony. Break Design Challenge is essentially a competition between me and Radu (@Radu_Chivu), a competition in which, based on a pre-defined set of rules, we must design and develop a game in under two [...]

My lifelong dream ceased to be just a dream and became a reality. Ever since I first saw an interview with Chrome’s Studio (creators of Jak and Dexter), 6 years ago, I dreamed of working in the Game Development Industry. Part of that dream came true 9 months ago when I applied to work as [...]

Not long ago I applied for a job as a Quality Assurance Engineer at Gameloft’s Bucharest Studio, a job I always dreamed of having ever since my parents first put a NES controller in my hand. I’ve always felt like working in QA would only mean a way of entering the industry and climbing up [...]

During the past couple of months I’ve been working as a Quality Assurance Engineer at the Gameloft studio in Bucharest, working on different projects, some mediocre, others outstanding. Recently Gameloft announced the release of Asphalt 6: Origins(Adrenaline), one outstanding racing game for the iPhone, iPod Touch and iPad. I’ve been working on this game in [...]

About While browsing my old game projects I stumbled across an game mode I did for San Andrea’s Multi Player modification (SA:MP), a Team Death Match game I called, Gov Death Match. The game takes place in area 51 (I think that’s how it’s called in GTA San Andreas), where he can fight eighter as [...]