Archive for the ‘Experimental Game Play’ Category

I have been obsesed with grids my entire live. When I was a child I’d jump from pavement to pavement, timing my jumps in order to land in the middle of the grid, trying as much as I could to avoid touching the lines that separated one block from another. Later on I started drawing [...]

As some of you may know, two months ago I started working on a 3D Top-down shooter for the Intel AppUp store. In the last two months I have finished most of the core elements and now I’m ready to focus on the gameplay elements. Up till now the game includes the following: Loading maps [...]

I initially started this game as a challenge, to develop a game in 8 hours. Everything went extremely well in the first half of the production, as you can see here. But, when I almost finished it, I decided to improve my timer based movement function, and broke the bullet shooting code. When I saw [...]

Seems that I managed to ‘almost’ finish one of my games. Almost, because it’s not yet polished, but I’m releasing it hence I do not want to spoil it by trying to improve some things. It’s barely a game, it has minimum graphics and gameplay, thus it’s perfect, I think, for this months, August, experimental [...]