I have been obsesed with grids my entire live. When I was a child I’d jump from pavement to pavement, timing my jumps in order to land in the middle of the grid, trying as much as I could to avoid touching the lines that separated one block from another. Later on I started drawing [...]
Archive for the ‘Experimental Game Play’ Category
[Game Design]: Unstable Battlefield
Posted: April 6, 2012 in Experimental Game Play, Game DevTags: Battlefield, Grid, Squares, Turn Based, Unstable
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Testers needed for an Intel App-up game
Posted: May 4, 2011 in Blog, Experimental Game PlayTags: 3D, AppUp, down, Intel, shooter, store, Tester, top
As some of you may know, two months ago I started working on a 3D Top-down shooter for the Intel AppUp store. In the last two months I have finished most of the core elements and now I’m ready to focus on the gameplay elements. Up till now the game includes the following: Loading maps [...]
